It looks like they can be from what i am seeing in the XML files.
My next problem is that I want the players movement number to be random each turn.
It will always at least be 1 so the player can move 1 tile.
So I would have the starting sovereign have a movement of 1. He moves to a tile. his movement is increased or remains the same randomly.
He then moves again and his movement is reduced to 1 with a chance of it increasing or remaining the same. Etc. Etc.
I was thinking i could do this with triggers somehow. I know you can't call a random number from an XML file (unfortunately) because it is just static data. However, i am seeing things like <rarity> in the code and am wondering if that can be used somehow to apply a movement modifier. And if so, can I have more than one in a single trigger?