I find the Elementals, with the exception of crow demons, to range from useless to utterly useless.
Death demons are lackluster, even at 5, and beyond early game are outclassed by any random troop you can build.
Sure they have some hp but 2 hits later and they're almost dead. And they hit like wet noodels.
I can't agree with this view
, all the demons have some uses even if only to boost your faction power.
I have won a game on Expert level, large map, plentiful shards and not built any trained units except 2 or 3 scouts. I was the most powerful player at the end by a long way (400 FP versus 250) and only had 4 champions, lots of shard demons and some ogres (about 10) until right at the end I gained a few more level 9 champions I didn't really need.
Cyndrum demons benefit a lot from levelling up. My best unit of young Cyndrums were level 12 and had over 200 HPs at the end including 30% bonus from my towns. They stayed with my Sovereign most of the game and cleared lairs out of lots of areas, cleared a couple of wildlands and accompanied all my heroes on their quests. My sovereign taking the trainer promotion early and only having one hero for most battles helped them and other units grow quickly. An important bonus from levelling units that are used to clear lairs and wilderness areas is the increased healing rate. At level 6 (for instance) my demons had 90 HP and healed at 7 per turn, whereas a level 1 unit would have 40 HP but only heal at 2 per turn. That might be why you are thinking they are weak, slow, useless or whatever you've decided. The answer is more levels and looking after them properly, just like it is with most types of troops.
I'm not quite sure what sort of "random troop you can build" you had in mind but I can assure you that in the early game a three man unit of wraith troops spearmen (say) with leather armour is nothing like as strong (less damage, slower and far less HP) and they cost production and maintenance, that's why I didn't build any early trained units. A lot later in the game a Squad (5 figures) of mailed lancers (chainmail cavalry) with amulets for extra fire and cold damage would indeed do more damage and move faster than the Cyndrum demons I was using, but they would only have about 60 HP and heal slowly.
But let's look at the mailed lancers a little more closely. Firstly they rely on a lot of expensive research in the Warfare area that Resoln doesn't need to do, Cyndrum demons need no research except Immortal Codex for the ancient version and that is in the Magic technology area that is very useful anyway. Then there is the cost in resources: 5 chainmail lancers will cost about 300 production and use maybe 80 iron and 60 crystal and 5 horses. Well I trade most of my iron away for 6 gold and the same for crystal and horses, since I don't really need trained troops. I use the gold to buy research I do need and to rush-buy production in my cities. So the total cost of the mailed lancers is 300 + 80 x 6 + 60 x 6 + 5 x 6 = 1170 gold/ production. Although I'll admit they are better than the cyndrum demons I can have late game, the demons cost nothing to build and have zero maintenance so we're not comparing like with like.
My demons do not "hit like wet noodles"
Just ask the two juggernauts that were chopped into little bits without landing even one blow on my hoard of massed demon destroyers. Against troops with significant armour, like mailed lancers, just use the curse or mass curse spell (Death master needed) and we have a level (and blood splattered) playing field
It seems you are seriously underestimating the effects of levelling and a little support from spells. Resoln is after all a magical nation.
JJ