Quoting Volt_Cruelerz, reply 124Mecha, Sanchezz, Greg, or any other MP player, what would you like the change to be? (And mecha, please don't troll.)
Let me ask you a question. Does Kol perform better than its counterparts? Do you see more Kortuls and Halcyons built to counter SC? Halcyon is completely useless as a late game anti SC platform, but is great starting cap. Maybe 1-2 people on ICO build Kortuls. Same with Kol.
If cap performs same as it's counterparts, you can't spam threads asking to buff that one specific cap. It's just childish.
There is no problem with Kol. It is NOT a starting cap. It's utility cap. You build it when you need support for your own SC.
Problem lies in big picture balance. How would you kill tougher Kol with more powerful flak burst, sitting near RBed SB surrounded by 60hp/s repair platforms? Get a titan, deploy Orkulus? Because of...a Kol? And is it fair for 3k cap to counter many times more expensive swarm of bombers?
Bombers are part of counter chain. Only real counter to SBs, especially RB (which now destroys SC, WTF?) and only half-decent counter to titans. Now, you want to buff Kol (not all anti-SC abilities, LOL! You guys are not embarrased at how biased you are?), which means nerfing bombers. Nerf to bombers=buff to titans, SBs, RB, turtling.Think of the poor Advent:p
Is he just trolling?
For everyone else besides Mecha:
Out of the Kol's abilities, the finest hour and flak are the most generally agreed ones to not change. Kol (flak)+SB (RB) with repair is very easy to take out even without any titan/orky. The kol has a hard time wiping out all SC within it's AoE. You really need two kols. Additionally the AoE is small (particularly compared to the Halcyon and Kortul) and you will never destroy all the SC at once (when facing enough bombers to take out a SB).
To have a truly effective turtle you need as many high level caps as possible, plus SB with 3 armor, RB, aux gov, and weapons/SC, plus nearby hanger/flak and repairs. If you are TEC, use a small expendable force of ogrovs (if he has a range akkan, use an akkan of your own -- it will survive the RB just fine, not to mention it can simply be out of range). With a heavily upgraded SB, the player will not want to use the Red Button without a large payback. Tease him with ogrovs, or send guardians to push him out. If he sends his ships out from the SB to engage, now is your chance to detonate antimatter or EMP or destroy his caps.
For the record, bombers cost nothing (if they are lost to flak), so long as you do not lose your carriers (this is where the cost lies). 3k Kol takes out all your bombers you've lost 0k. Yeah that sounds fair.
That being said, changing the Kol to have a passive AFF and either passive regen disable or armor penetration on the GRG would not make a lot better of a turtlier.