Silver flute not working in combat
Excellent additions to the information provided by pop ups in and out of combat. It would be nice if i could see how much food i have available for growth withought bringing up the city display. I understand the major city upgrade is happening in the next version so we are doing great there.
My immediate reaction to the changes in the first couple rounds of the game. With the continuation of the lower xp for heroes, the lower level requirements for found equipment - this is after all primarily a player versus environment game so we don't need such strict limits as long as the ai uses the equipment it finds as well - is working well. I have found one or two items - in this case staff of the furnace for my wizard, along with champion's cuirass for my sovereign, and the furnace armguards which i put on my second hero, have allowed me to run around with two stacks instead of one. so i have a hero, a trained unit and a "summoned" unit in each stack the warg spell, and the dog token - summon annie. This makes it much easier to patrol the borders and keep the monsters away.
really considering a request for a maximum number of ouptosts per faction because this outpost spam by the ai is really annoying. I am really starting to hate open borders. I remember that the concept of the open borders started in war of magic to make it easier for players to complete quests that spawned in other faction territory. Can we please revisit this ? At the very least i would love a way to get rid of theses pests without declaring war on them...
EDIT: i am adding to this as i play - death shard refuses to turninto life shard - i have tried to plop an outpost, a settlement and a monolith beside it - would it stay as a death shard if it was hit with a transform into death shard spell ? Don't think that has happened here but i don't know if those particular death shards behave differently.
FOUND a tome of the mountain in a spider nest - cool and omg doesn't even begin to cover it
Designed units that i have prepared in previous games are showing up in my build queue with incomplete equipment lists - i built a few of them only to discover they were carrying no weapons since i haven't unlocked that particular tech yet. Why do these show up if they are not fully equipped as designed ?
why is the ai buffing with protection from cold when i am throwing fire at it ? he should be casting flame wave at me - i can see his spell list on his detail screen.