I've been looking into what exactly produces yields, and there are many factors. Numbers are also rounded all over the place. It absolutely reaches a point where the information is useless. All we need to know is what we see in the game - exactly what tile will produce the most yield.
For using the spells that turn barren land into places we can establish cities in, this advice is what I can give. Rivers are the best, but you can't build on them so they should be at the edge. Forest tiles produce materials. All plains produce food. Avoid if you can all other types of terrain, like deserts, swamps, hills, wildlands.