| Oct 03, 2012 |
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[0.981] Argh, monsters still not agroing the AI |
Napoleonidas |
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good idea, and nicely explained |
| Oct 01, 2012 |
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[0.981] Argh, monsters still not agroing the AI |
CdrRogdan |
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Great suggestion on monster behavoir |
| Oct 01, 2012 |
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[0.981] Argh, monsters still not agroing the AI |
Gaunathor |
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Great post about believable monster behavior. |
| Oct 01, 2012 |
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[0.981] Argh, monsters still not agroing the AI |
Satrhan |
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Exactly! |
| Oct 01, 2012 |
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[0.981] Argh, monsters still not agroing the AI |
Poko8 |
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Great idea |
| Mar 01, 2012 |
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[.86 Suggestion] Faction Differentiation 2 : Techs |
alborrelli |
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Your tech ideas for early game. Nice! |
| Jan 27, 2012 |
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Elemental: Fallen Enchantress 0.76 Brief Walkthru |
fsemprini |
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Same opinion. |
| May 22, 2011 |
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An idea for unique cities |
tanafres |
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Excellent idea(s), which would add a lot of character. |
| May 20, 2011 |
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An idea for unique cities |
IronKaiser |
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For a very well conceived idea, supplemented with solid examples, that strikes at the heart of what Elemental really needs. My hat is off to you. |
| May 20, 2011 |
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's Profile |
Umbranoth |
na
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Excellent idea about the cities with character, loved that traits system in Total War with generals and if the same thing could apply to cities it would be amazing |
| Jul 22, 2010 |
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Game Mechanics: The Ultimate Balancing Act |
nitey47 |
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Excellent Idea |
| Jan 19, 2010 |
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Cities or provinces? |
ubernaught |
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Good post bro, hope it draws some dev attention |
| Jan 16, 2010 |
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An idea for unique cities |
GW Swicord |
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Very nice bit on personalities for towns |
| Jan 16, 2010 |
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An idea for unique cities |
Dr Franknfurter |
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a very interesting idea for unique cities |
| Jan 16, 2010 |
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An idea for unique cities |
Cookie_1 |
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Great Idea! |
| Jan 16, 2010 |
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An idea for unique cities |
MT Silver |
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For the awesome City idea traits idea. |
| Jan 06, 2010 |
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Elemental: Revisiting the Great Cities of (my) RPG Gaming |
Jalicos |
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Limiting the number of major cities in a game could be very important. Good observation. |
| Oct 30, 2009 |
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Who will win? 1 Dragon vs 50 swordsmen, 1 Dragon vs 500 swordsmen |
pigeonpigeon |
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Good solution to the 'lumbering monster' problem. And I'd also definitely like to see the ability to mod the combat system! |
| Sep 04, 2009 |
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Continuous turn based battles? |
OrzInvasion |
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Good post about real time vs. turn based combat. |
| Aug 27, 2009 |
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The AI SURPRISE! |
KellenDunk |
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I'm shocked, too! |
| Aug 20, 2009 |
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Analyzation of New Pic |
MatBerryman2 |
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For being right |
| Jun 22, 2009 |
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Pre-Ordered and in it for the Long Haul: Sound Off |
landisaurus |
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+1 for joining the club |
| Jun 20, 2009 |
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Anyone else think its a mistake to let the game end when your wizard dies? |
MatBerryman2 |
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Agreed |