I'm curious to hear ideas from the DG community about what combo they think would have the most potentials for kills in a 3v3 match up. Assume you have the worlds greatest X dgs on your team and coordination is not an issue.
One of the more common ones from some time ago was Erb/ub/rook. The main reasoning was the triple stun to keep whoever the target was from casting a sigil, etc. + mid/late game, the rook adds on a more powerful hammerslam that wont miss with all those stuns.
Anyway, this got me to thinking - what else might be solid, but only in extremely experienced players hands. How about dmg qot/minion oak/ass erb? I think the damage potential is through the roof late game with a LONG stun from erb, but I don't think its as effective as rook/erb/ub. I want to try it, but frankly, though there is potential, it completely relies on someone being dumb enough to push without much of an escape route... so its pretty much a pipe dream. With the other combo - Once the erb hits level 10 - its really a matter of bs2+ long stun and the whole team can generally catch up for a gank. All of that said, I think I'd easily ignore the dmg potential from having a qot in favor of another dg that could stop a sigil.
I think the main factor in all ganks is preventing sigils. All of us experienced folks do our best to calculate how long we can stay and be a safe distance or get a kill with a sigil in mind. So, anything that makes it impossible to escape (stuns, ints) win the battle.
So - most potential are those with the longest stuns combined with dgs with the highest spam dmg.
Any other thoughts on very strong team combos? Theoretical or actual?