I always was picking a heavy hitter like the Kol (TEC) or the Kortul (Vasari) but now I know to pick a Cap ship with a Colonise or Carrier type ability.
Some of the heavy-hitters are viable, though you need to be careful. The Marza, Kortul, and Vulkoras are all workable openers, but far more risky than your conventional carrier or colonizer opener.
I was trying to get 5 military research bases quickly for the Heavy Cruisers but it seems from what I've read that this is folly and I'm better off sticking to mass frigates until 4-5 planets-/-mid-game.
Rapid colonization will pay off very quickly. There's nothing wrong with pursuing heavy cruisers, but you should be building up a large empire while you're doing it. Three planets will not be able to support a very large fleet at all, so you'll get steamrolled regardless of what units you're making.
Every map and scenario is somewhat different. Generally speaking, empires with 2-4 planets are what I'd call "fledgling". They're going to have serious logistical limitations and their economy simply won't be able to support a large fleet. On some maps, that is perfectly normal, while on others you can't expect to survive very long like this. In the short-term, you can get away with almost anything, but in the long-term a 2-3 planet disadvantage is usually insurmountable.
1. Are LCF's worth buying or should I only stack LRF's? It seems not many people mention the Cobalt/Skirmisher frigate much, is this because you shouldn't buy them or it's just a given that they should always be in a fleet?
The light frigate is a sub-par unit type. Its redeeming quality is speed and mobility, but by cost its damage is quite low for a dedicated combat unit, more comparable with the scout than the long-range frigates.
The light frigate is great for chasing down support units, including carriers and flaks. It's also pretty resistant to fighters and bombers. Beyond that, it's not a good unit to make the bulk of your army out of.
I should also point out that "light frigate" is a misnomer. It's actually a medium-type unit and resistant to many types of attacks that deal extra damage to light targets.
2. Am I better off using fighters to kill enemy StrikeCraft or are frigates like the Garda (TEC) worth getting
Gardas (and flaks in general) are exceptional units. The have great damage output against lightly armoured frigates (again, the light frigate isn't actually a "light" frigate) and they have absolutely awe-inspiring durability plus favourable heavy armour type. To top it off, they come at a very reasonable cost. There's just no reason not to mix these into your fleet.
Fighters aren't bad, but since they get cleaned up by enemy flaks quite efficiently, you can't really count on them in a close-range frigate battle. In larger more "flighty" scenarios where you can weave outside of the enemy's weapon range fighters excel, but if you fly over a dense thicket of flak expect to lose most of them.
2b. What ratio of fighters/bombers should I be getting? Or does it depend on enemy composition? Fighters for enemy frigates and bombers for cruisers/carriers?
All depends; usually the bomber is favoured unit type, since it packs more punch in the first few moments of battle. For longevity, you'll be leaning on frigates instead of strike craft, so fighters are used sparingly.
3. I mostly play as TEC so I was wondering if there are any key techs that their ships/style depends on?
Hoshikos Hoshikos Hoshikos! This is the holy grail of the TEC faction!
Ogrovs are also very nice, too, easily the best starbase killing weapon out there. This gives TEC an offensive reliability that the other factions can't get.
I also learned to play with Pirates OFF. Those guys seem OP as hell!
Yup.