How do you guys balance expansion and enemy counter at all fronts at once? How do protect your inner planets without bringing back your assault force from the fronts once every five minutes?
If you're facing multiple opponents and don't have good choke points, splitting up your fleet into multiple forces may be mandatory. Use a smaller defensive force to secure one of your flanks, then use a larger offensive force to push on the other side. Once your empire gets large (15+ planets) traversing it becomes essentially impossible unless you are Vasari with phase stabilizers, and you're better off building new units closer to the action than trying to redeploy. Use starbases to supplement smaller forces.
what do you typically consider to be your first expansion phase? Say the number of planets you grab w/ your first cap and a few frigs, before you decide to wait and get the heavy cruisers online? Are these acquisitions in the same direction onward, or you try to fan out in all directions to try and keep close to the early factories?
Depends a lot on the map. For a typical scenario, I like to colonize about one planet every 3 minutes for the first fifteen minutes of the game. Beyond that target, I really don't have a game plan set in stone. Heavies especially are situational; I sometimes never touch them, and other times I'll go for them right away. As TEC, you can usually glide through the majority of the game with just LRM/Garda/Hoshiko. If you have an Akkan Battlecruiser and can max out targeting uplink, LRM's will outrange starbases, so you don't even need Ogrovs...
Damned Halcyons
Halcyon is definitely one of the strongest capital ships in the game, but be thankful these weren't Skirantras... those things are insane and hands down the best capital ship in the game.
The best way to deal with Halcyons is to rush them with units. They're pretty fragile, and if they're not escourted they will die pretty quickly to any significant frigate force. Their large strike craft wing, however, will make them very dangerous.