AI cities seem to have have health that is too high even after you have taken them, +275% not +150%
Also, once again during combat I had a semi lock-up, unable to do anything but hit auto, after that I exited, so as to preserve the debug.err
All files included for this report.
Debugg.err
before combat.EleSav - A save from turns before, showing the health of my units
massive health.EleSav - After taking the city, massive health bonus listed in the city +275ish%
Both autosaves, set at 1 turn
PNG's of health.
Directx diags and custom sov + fraction.
