global pool of mana is a no brainer. But this imbue thing is confusing issues..
Mana global pool is determined by improvements, shards, and wisdom/essence of soverign. Maybe even spellbooks taken or level achieved.
Early game it would depend heavily on the sovereign (as other factors like shards dont come into play yet), so stats like wisdom/intelligence, spellbooks taken would heavily influence how much mana you get.. That way, you could have a warrior type soverign but would have less mana to throw around..
I assume, if your sovereign has say a wisdom/essence of 10, you generate x mana every turn say.. The important thing is to allow it to accumulate. Not like the currently RPG system where you have a fix cap , which regenerates..
On top of that, each caster can channel only a limited amount of power each turn.
Champions imbuded with power could say channel up to their wisdom in mana each turn. As they level up, this could increase.
Soverigns as befits their status will have much higher limits say they can channel up to 3x-5x their wisdom or even have no limits (mod perhaps) ! In late game this would make soverigns very fearsome units as they could rain down insane amounts of magic in one battle.
In a typical MOM by late game you would have hundreds or thousands of mana.. imagine between able to rain down a larger fraction of this.. If two soverigns squared off it would be really a huge magic duel.. the ground would shake in the battle.. summoned creatures would duel with each other..etc..
Imbuing champions should have a tradeoff. Each champion you imbue can either
a) Reduce the soverign's personal power, say it lowers his essence/wisdom?? which lowers how much mana he can channel each turn
and/or
Reduce the overall mana that is generated as soverign's essence/wisdom is a huge part of determining mana inflow..
I suggest maybe only (a), so a high wisdom/essence soverign would always be able to produce X amount of mana, but the choice is between having several casters + a soverign that is able to channel less power and one soverign but one that is able to generate insane amount of power but only at one spot at a time..
I'm thinking of balancing against warlike soverigns with low intelligence/wisdom who plan to imbue champions to do spell casting. .. Depending on the numbers and other factors (how important soverign is to mana generation compared to shards/improvements) a warlike soverign could get away with imbueing lots of champions who in total could channel the same amount of power as a magical soverign.
That's why (
is important so even if this happens.. they might be able to match the casting ability but would not have the sheer casting power/mana.