Asking because the .entity files list a "maxCargoShipCount" (set to 10), which implies that a refinery can only service that many extractors, probably less since they usually send multiple ships to 1 mine.
Does this really cap refinery income? In most of the other threads people say a refinery needs to service 10 or so mines to be better than a trade port, yet if this limit is true that isn't possible.
Now to the second question: I know killing cargo ships supposedly, somehow lowers income, but is it really only "living cargo ships"/"max cargo ships" as a multiplier for the standard rate?
And where do cargo hold sizes fit in the income equation? (i.e. how effective is the TEC upgrade)
I tried searching for existing threads, but couldn't find any answers to these questions. If I missed one please just point me to it. (I do know about the 3/4 extractor rule though)