Well lets get this started…..
First monks were overpowered as they heal by percent, and people wanted it turned into a base number; which after a point would make monks completely useless and wouldn’t stop hp stacking as long as we continued to have a hp flag and sigils.
With HP stacking BS they are OP, yes. Either change I would be happy with. I honestly just hate store bought priests. You yourself hate sending a monk to the other lane, and you don't see why that is stupid? You HAVE to have a monk if the other side has one. There is no way around it. It just makes extra micro for no fucking reason for the general. Its not a lot, but its stupid that you have to do it. If HP items are nerfed, then the % is fine. Otherwise, I feel a hard number would be better (maybe scaling with the DG)
Secondly some people said they either wanted idols either taken out of the game (Fuck each and everyone one of you!) Or let them be bought by every Demigod and not just generals. I find this amazing as doing this won’t seem to make Assassins overpowered, while suggesting giving Blade of the serpent to Generals will somehow break this game. The way split put it “No demigod should have both infinite mana and healing at the same time.” So if giving General Bots will break this game, then so should giving every demigod idols, and if idols were removed then I for one would stop playing all together.
Generals were a GREAT concept! It was the reason I couldn't wait to play Demigod. In the beta, I played TB just because he was my favorite of the three and I was using him to hold me over for Generals as I am a strataty game player at heart.
Again, you've agreed a million times over about how minions need to be completely reworked. They feel to me that they were just thrown in. I was promised a completely different game as a General.
If you don't think I was excited about Generals, read my post from the Beta:
General Generals
Now even with all the bugs in this game; siege is overpowered to, what the hell? Ok, so it takes 15 AA to kill them, but I don’t want them dropped in three or four damn hits. How about we also add them to that and just have one idol or special unit give the same amount of gold as one would get from killing a demigod, I mean that should be fair to then. What next? You want berserkers to die in one hit, no wait how about unmulchable shamblers? No I got it Yeti’s that can only attack anything that moves (Ok that just may as well be an improvement.)
This goes back to me feeling that everything needs to be re-worked. They shouldn't be insta-gibbed but as it stands right now, REGARDLESS of how it is balance wise, how fun is it to constantly have to attack minions with absolutly no gain at all? Sure, its fun when you're ordering them around, as you know, but hell, even as TB, it gets old REAL quick.
I mean hell, minions can't even attack anyone moving worth a damn. They are absolutely in need to a HUGE revamp that will never come. It hurts me because I was so fucking excited to play a general. The only thing a general is, is an assassin with minions. I would of been fine with that but don't classify them as two different things and pretend they are that different.
You have to react when cats and giants are attacking your towers so why shouldn’t you have to when minions are? Another thing is why the hell are you leaving a general alone to build their army?
Giants can't be ordered around and you ALWAYS know exactly what will happen with them. Its not a Demigod forcing you to react and its ALWAYS predictable exactly where and when they will be somewhere.
And leaving a general alone to build an army? 3 clicks and all store bought minions are up. If you click cast, in the time it takes you to move your mouse to the next minion, the cast for the previous is done.