I have played the Beta and noticed that there are no “social” options so far, even for future implementation. Searching the forums I didn’t find any suggestions like the one bellow.
I belive a “social screen” would be easy to implement and could add depth to the game and allow greater empire/kingdom personalization without adding micromanagement.
Something along the lines of the “civics” in civilization IV.
Unlike civilization, one social option would not be more advance than the other. After customizing the sovereign, the player will customize his empire/kingdom.
All options should be available from the start and all should bring little to no bonuses/penalties in the beginning.
A technology tree would add more bonuses/penalties on each of those choices, further differentiating them as the game progresses. At some point technology would also allow changes in the social engineering .
I remember reading some discussion about how succession should work and other about “women rights”. There were many suggestions and ideas, most incompatible with each other. Some say the game should emulated medieval Europe, other say “anything goes, it’s fantasy!”
My idea is simple: let the player choose.
PS: Sorry for the English, it isn’t my native language.
That’s the main idea, here goes a few (very raw) suggestions on the implementation:
A) Political
-Despotic: the sovereign rules alone.
Bonuses of magical nature since the sovereign can focus the resources of the realm for his own ends.
-Aristocratic: the nobility of the realm has lots of power and help the sovereign to rule.
Bonus related to the noble houses, minor factions.
Cheaper army maintenance.
-Popular: the people has a saying on the way the realm is ruled.
Happiness bonus
Magical
-Secret: magic is a secret closed guarded by the sovereign, only he and his chosen can practice it.
Bonus to magical power of the sovereign unit (since he hoards artifacts, spells and ancient secrets)
Penalty to overall magical research.
Lower chance of spellcasting heroes .
More expensive spellcasting units.
-Mage’s guild: a guild chartered by the sovereign oversees and regulates the practice of magic in the realm.
Balanced option
-Freedom of magic: anyone can practice magic, even the innkeeper might know a few cantrips to help running his business.
Opposite of the secret option
C) Religion
-Theocratic: the sovereign is the only representative of the gods/god, or a god himself.
-Organized religion: there is an organized/official religion and all the people and the sovereign himself follow a priest cast in religious/spiritual matters.
-Free religion: anyone can follow any belief, the sovereign does not interfere with religion
D) Inheritance (grant realm related bonuses/penalties AND interferes with the succession of the minors)
-Sovereign appointment: the sovereign chooses who gets the inheritance/titles/lands
Should bring heavy penalties
-Primogeniture: first born gets all
Maybe some stability related bonus (everybody knows before hand who gets what)
-Equality: the inheritance is shared among the children if possible, if not any of them can inherit.
Maybe some production bonus (stimulus to hard work)
E) Gender
-Patriarchal: male rules, only they inherit, etc
Maybe Military bonus and production penalty
-Matriarchal: female rules, only they inherit, etc
Maybe stability related bonuses and growth penalty
-Equality: equal rights to both genders
Production bonus