I have to disagree with you, Vasari have amazing caps they just have very specialized rolls.
On maps without nutrals vasari are weaker than other races but they are not hopeless, they have some tricks up their sleeves.
Of all the races... the vasari are the only ones that can bypass shields... the only ones that can bypass PJIs... can sneak a starbase somewhere evil... (if only to distract the enemy from thier attacks on your territory... make the enemy use time to think (do i continue to attack? or do I lose the buildings on my homeworld/trade hub/whatever) if the enemy has anything less than 50 or so fleet supply on a neutral well... a vasari scout with antimatter will take that neutral before it dies... meaning he now has to take it again... and if the enemy has more than 50 fleet supply held up by nothing more than 3-9 fleet supply of scouts (one for each neutral)... well! i must say that thats a good deal.
be cunning... that is how you win.
I don't know if you feel I'm off in la la land with my opinion, but really, I feel that these sound remarkably close to excuses for why the Vasari aren't as good at TEC or Advent.
I'm not sure how you can say Vasari Caps are better than TEC or Advent caps in the grand scheme. The Egg is a great cap, No one will argue otherwise, and yes, the Kortul just got debugged so it's not a bad cap anymore. The desolator is my personal favorite cap for Vasari because of how much seiging damage it does.
But then you have the Skirantra and the Marauder. Saying the marauder has a specialty role is being generous. To be honest if it wasn't for phase out hull being the only counter Vasari has for Missile Barrage, I'd be calling the capital ship special as in "special olympics". And the Skirantra. I'm not sure how to voice my opinion on this ship. The level 6 is lackluster (aim it at seige frigs is ur best use), and scramble bombers is still arguably the worst ability on a cap. The heallth could is nice, but when you consider that it will only heal hull, not shields, that means the only units it will heal are either almost dead and on their way out or are taking slight damage from another vasari's phase missiles.
End of the day I don't like Vasari. JJ had a gift for making them seem amazing, but if you watched his play, you realized he was absolutely relentless in going after neutrals. JJ had the experience to still be amazing when there weren't neutrals, but he became a helluva lot easier to handle when he didn't have neutrals.
So again. To sum it all up. Vasari are great if there are neutrals, suck if there aren't. I'd like a rebalancing of the neutrals and the Vasari reliance on them, but that's just me. I'm not god, never claimed to be, and accept that a lot of the ideas that run through my head probably won't make it into this game.
I'm not saying Vasari is hopeless, but let's say if I was off in some parallel universe where I could fight myself. Judging by how I play as Vasari and how I play when I'm Advent, I think the game would come down to how many neutrals the Vasari player could get his hands on. If that number is 0-2, then I believe the Vasari player is screwed.
This is why I was never happy with the neutral balance and still am not. I feel it makes Vasari a wildcard pick that can either smite or suck abysmally.