I think it would make the game interesting if you could have military units that also had economic or magical benefits for the city they were stationed in, and have a tradeoff between economic benefits and military benefits. For example:
In the "accessory" slot you could give a unit any one of the following:
Ring of Might = +Attack
Ring of Valor = +HP
Banner of the Sovereign = bonus prestige for any city the unit ends its turn in
Amulet of Power = bonus magical research for any city the unit ends its turn in
Love Charm = bonus pop. growth for any city the unit ends its turn in
These non-military bonuses would mostly be used for units that are built as "garrisons" in a city. This would add another dimension to the unit customization aspect of the game that could be fun.