What's wrong with creating an incredibly playable, fun game?
What makes a game nowadays?
Take Sins and Demigod as examples - a game created without all the gloss packaging and reviewer friendly 'items' that increase review points.
Would you prefer the core game, the bit you're going to be playing over and over and over is all there and completely enjoyable? Or would you prefer it was half as good because a smaller developer has instead allocated their time to creating cutscenes you'd watch once, a tutorial you may or may not even play, and a brief single player campaign you'd likely play - either completely or half of. When the multiplayer main side of the game you're clocking hours and hours in and keep going back to?
WHY do games HAVE to have all the one-off BS to make it a decent game? Why cant it just be the meat of the game without all the bells n whistles people feel compelled to need?
*edit - I do think a game of this nature DOES require a tutorial of some sort as it really is a step away from other titles and can be difficult to newcomers to pick up - but beyond that - reviewers should be focusing on the GAME part of the game, not the bs that they think is mandatory - ie cutscenes.