values = {
{
text = "<LOC lobui_0307>Conquest",
help = "<LOC lobui_0308>Achieve victory by destroying the enemies Citadel.",
key = 'conquest',
},
{
text = "<LOC lobui_0557>Dominate",
help = "<LOC lobui_0558>Achieve victory by gaining War Score through capturing and holding flags.",
key = 'flagcontrol',
},
{
text = "<LOC lobui_0559>Slaughter",
help = "<LOC lobui_0560>Achieve victory by killing enemy Demigods.",
key = 'slaughter',
},
{
text = "<LOC lobui_0561>Fortress",
help = "<LOC lobui_0562>Achieve victory by destroying the enemies Fortresses.",
key = 'structuredefense',
},
#{
# text = "<LOC lobui_0563>Capture the Flag",
# help = "<LOC lobui_0564>Achieve victory by capturing the enemies Flag the specified number of times.",
# key = 'capturetheflag',
#},
#{
# text = "<LOC lobui_0128>Sandbox",
# help = "<LOC lobui_0129>No victory conditions.",
# key = 'sandbox',
#}
I tried it though and seems they havnt implemented any functions for it, and to be honest I dont think it would turn out too good in demigod in its current state.