I was wondering about the setting:
1.) It's about an ongoing battle between light and darkness, but there are just 4 to 5 characters per side fighting? How does this sound plausible? World War III with 10 people involed ... (i am being sarcastic here, don't take that to serious
).
2.) A battle of 'immortals', where 'i' as an immortal should fight to become god. But 'i' have to chose a character which others to might also chose. So there are thousands of 'me' trying to attain godhood. So why should i even bother? I don't have a personal agenda to attain godhod ... With this senario, the game totaly needs a heroes customisation-kit! Players have to get specific skills and rewards else the system pantheon is kind of useless. It would only show Player X archived Y victorys with char Z...
I doubt that this will be enought to keep players playing.
And as a fact those 2 points would stop me form buying demigod, because playing the same heroes and maps again and again would soon get boring.
Although i think the basic idea of demigod is a very good one, a system like the phanteon with lots of heroes batteling each other should have at least enough different heroes to chose from so that you won't battle the same hero two times in a row. And it needs something like honorpoints which might be spend for skills or items to reflect the players status within the pantheon.
So don't get me wrong. I am totally looking forward to play that game! But these two points are my main concern.
with kind regards