building more ships and sending them in isnt really micro, its part of basic play. micro consists of not letting missle ships waste shots, making proper rally points, manuevering caps, forcing ur sc to not waste movements, using scouts properly, managing colo/eco/and a rush at the same time, etc.
at the higher levels of players and later areas of the games micro becomes essential and also less effective at the same time if u can believe it. proper micro early game will allow ur 12 kanraks to kill his 19 javelins and win the rush. proper micro at the higher levels gets very complicated if ur not practiced at it. managing scouts while u beef up or econ and colo further, monitor any change in culture on ur frontier worlds, building repair bays on worlds secondary to the fight, micro'n ur SC and lrfs while manuevering ur carriers away from harm, positioning/protecting/properly casting ur support ships, research, etc. u get the idea it gets incredibly in depth unless ur used to it. all of those things sound fairly simple u may think u are doing it but if ur nose isnt on the monitor and ur not clicking 1000 times a minute then u are not micro'n properly. also if u are fighting on multiple fronts u have to make certain micro sacrifices and thats about as important as what u actually do micro. neway, its more difficult but its what really seperates the players of the game.
-bronze