Reg is weak on this beta now, 6 mines total, only weak player will die from that.
Yah, his spell damage potential has been significantly nerfed and the large armor mitigation achievable in 2D means the Fury/DPS build isn't as great as it used to be.
Regulus is a bit boring in this build, compared to the average 20-kills-a-game superstar he used to be.
Yes he was a bit OP, but now he's a bit lobotomized.
It would be nice if a mitigation mechanic could be introduced that would lessen subsequent hits from the same spell rather than nerf anything that is OP when it stacks, otherwise we won't be left with much :/
(i.e. mine damage stacks to 3 hits - after that mine hits within 2 seconds do 75% less damage. Snipes within 5 seconds of each other do 75% less damage and Snipe Radius is cut 25%)