How many of MOM spells were actually used ? Were Cloak of Fear and Flying Fortress fun ? (hint - neither spell...actually works !). How about Subversion ? The spell worked against you. Instead of worsening other wizards' diplomatic relations, it worsened their relations... with you ! If I remember correctly, Resurrect spell was notorious for corrupting savegame files !
Yeah that's great and all.. but what you're arguing for here is a lack of BROKEN spells and nothing to do with their number! No one here is endosing buggy spells, that would be insane, we can only make recommendations for the game assuming that SD will implement them properly. All the concepts for the spells above would be interesting and fun within the context of the game assuming they did what they were supposed to do (more spells in this case would equal more fun).
War Bears vs Hell Hounds (War bears are often beaten by a unit of swordsmen. They're weaker than hell hounds AND cost more. Optimal play dictates to never use War Bears if you also have Hell Hounds).
No-brainers are options which remove other options, especially in a marginally competitive environment. In multiplayer, expect any ridiculously poor options to never get used.
What I said was that I couldn't imagine more spells decreasing my enjoyment of the game, and I fail to see how superflouus spells would do that. If a spell is, for whatever reason, totally obsolete then I just don't use it and get on with the game, this doesn't decrease my enjoyment of the game one bit apart from having to navigate a slightly longer list of spells.. and, assuming that the game has a good user interface (including filtering and searching facilities) this wouldn't even be a problem even the extreme case of there being thousands of superflous spells in the game. Now obviously I'm not advocating that.. but from my personal standpoint it wouldn't cause me to have less fun.
How about Cracks Call ? It was the 25 mana spell that had 25% chance to outright kill any non-flying corporeal unit, no matter what. It was basically coin flipping and it could either totally nuke your huge investment or do nothing. Do you think having more spells *like this* contributes to fun ?
Actually I quite liked Cracks Call, it maybe needed a simpler counter than just making all your best units able to fly (maybe having the cost of the spell go up with the quality of the unit you were using it against) but in general I thought a probability based direct damage spell was an interesting way of adding some variety to that part of the game.