I was curious to know what other players considered the point at which momentum in Demigod Beta 2 becomes inevitability.
As in, when is it clear that one team will never win?
What is the tipping point beyond which victory is certain?
I'm still trying to figure it out, because I wanted to say it was capping the enemy's valor flag, but I've seen that go back and forth. I would say capping both of the enemy's portals, but I've not seen that happen before the citadel came down except in total steamrolls. Upgrading your grunts a bunch before your enemy does, maybe, but everyone does that ASAP in skilled games.
Maybe it's as simple as saying that loss is inevitable if your DGs are being killed while at your life crystal? (If so then kudos to the devs for keeping momentum weak)
Keep in mind that I'm talking about a game between two skilled opponents or teams, not a noobstomp where the outcome is determined before the game begins.
What do you think?