This has been mentioned breifly in several other posts, but I wanted to raise the possibility of a "useful" Death Timer in a seperate thread.
Right now the only down time in the game is when you die, and it would be nice if we could use that time to do the following:
1. Analayze your opponent's build, stats, and equipment
2. Analyze your own skilltrees, item choices, and citadel techs
3. Analyze the loadout of your allies
Opponent loadout might be an achievable, may not be available without control of a given flag, use of a certain consumable, etc. That's fine, just as long as we get to make a choice to see what we are up against.
I don't think you should be able to buy or sell items during this time, but you should be able to see the charts and plan your next move.
All of the information available in death should be available in life. But this way if you keep dying you can figure out why - while you are queueing up to get ganked again. 
Thoughts?