no but kostura destroys not only one planet.. just send a decent fleet 10 jumps from frontplanets into enemyterritory and its GG... u need only one shot ..
so how about
2 hits from 2 love cannons = planet takeover with population.. still structures remain hostile ?
i dont know maybe weaken the other 2 superweapons a bit
cuz in a 100+ planets game with 4 players the kostura is absolut the best ever ..
in addition the vasari allready have an outstanding defense with the phase stabilizer
this cannon takes the whole idea of "Frontlineplanets" away there is nosense in building the +10tactical slot research
i suggest all the 3 races get a defensive phase stabilizer..or something similar cuz right now its really really unfair on huge maps where u need at least 30minutes from one end of your empire to the other..
and the offensive phasestabilzor combined with a migrator who builds a starbase wich has ha permanet phasestabilazor would still be rockin..
its just way too strong atm you could send a fleet right to the home planet destroy alot of researchlabs build a starbase in 30s in this system while your second third or even more kosturas send multiple migrators to enemy planets where u just start building a phasegate into the starbase and all the enemy planets are your home now...
thats just something thats really terrible wrong with the balance .. even if the advent "SUPER"(crap)Cannon would do anything usefull..
i mean if this phasegate could be established on the second nearest "front"planet i think it would be ok but think about a chain of 15-20 planets from your fleet away and u got a "little" suprise vasari fleet at the backdoor.. u cant do anything against it even if u had build defense on every planet they just send in a decent fleet - not even a real big one just 2-3 caps 10-15 transporter some hc's and so on and of course a migrator for the offensive starbase oO.. u wont hold em long enough until you lost very important buildings (lab's, 9 tradeports on deserts ..) or even the whole planet
"offensive starbase" is a nother thing i really dont want to see
u shouldn't be able to build in enemy territory a starbase.. on neutral systems like gas giants wormholes ok.. but not in a occupied system ...
so i dont really know how to balance the superweapons and i really like the idea of the kostura update its creative and brings in some new tactics but atm its just not really balanced..
maybe if only a handfull ships could fly to the bombarded planet.. and no caps/or migrators ^^
but atm u can send your entire fleet right threw it into the heart of the enemy's empire where no one has defense ..
edit: maybe let a small fleet right threw it and make it something like tec's civic ultimate where pirates raid your systems
but a little bit better for your cuz u decide the planets where the raid takes place
for advents super weapon it could be a tax loss on this planet say for a certain duration of time the whole income on this planet would go to the advent player .. credits, metal, chrystal just everything and u cant build or scuttle anything in this system for the duration (1minute?)
after the time u regain control of the system also u could shorten the duration with caps in this system like culture repell rate ?
well i don't knowjust some thoughts i got after a really enjoyfull 6h game until it was ended by a full spread vasari kostura+migrator invasion..
everybody left flamin
and i dont think we will be playing entrenchment+superweapons soon again
without em everytime ^^