Beating Maso is pretty easy once you learn certain tricks of the game. In fact, it doesn't even require doing anything special, as you can pretty much build basic stuff on evey planet and have the sliders set on 33/33/33 and clean up on the AI. The next difficulty level up is much tougher though.
Although overall, as far as AI plays, ToA is the worst AI yet. DA and DL Ai was much better. I find the AI often plays absolutely horribly on any difficulty level due to certain game-breaking AI flaws that seemed to appear in ToA. These include but are not limited to:
Certain AI's do not expand, noticebly being evil AI's, among others (not all the time, but seems to be the trend). I often find the AI expands to a point, then starts hording colony ships on their planets without sending them out. Then out of the blue, some AI's will send all those colony ships out in a swarm, while some never do. Torians and Terran seem to be the best at expansion. Yor and Drengin seem to be horrible at it. Other civ's usually do a descent job.
AI does not build improvements on many planets at all, usually on immense or large maps, and usually on planets that are far from their initial starting positions. This makes higher difficulties much much much easier than what they should be.
Reports (although I have not seen this happen yet) of AI's not building ships. I have seen the AI build ships with no weapons or defenses even when they have the tech's (usually in early game, have not seen this happen mid/late game).
I have noticed that the AI, throughout the game, and especially in late game, tends to turn off all development completely (same as putting your production slider down to 0), they quit building ships, quit researching, and quit developing social improvements, and it's not that they are broke or in debt. The Drengin did this in my last game 4 times, each for at least 30-40 turns per time, while still bringing in thousands of BC per turn. Torians did it last game a couple times, other civ's I did not check though, although they probably did as well.
AI, or certain AI's, seem to build only factories and morale improvements on harder difficulties (on most planets that actually build improvements), but that is probably due to the fact that they have such a huge economic boost on harder difficulties they still reap in the cash with no econ buildings, and make money on each planet even though they have a factory on evey planet tile.
I'm sure some of these existed in DA and DL, but they were not near as noticeable as they are in ToA. Since the 2.02 version is likely to be the last major update, it's very unlikely any of this will ever be corrected though.