I'll be honest if you don't mind; i find this to be sooooo complex already that i doubt i would even try playing a game with that much new Macro-Managing to do -- but, that's only me, others may differ!

As for the cap on the number of Techs... X-Worlds does have a whole bunch of new techs also but not nearly as extensive as yours has become.
Even your xml listing in the other thread couldn't keep up or fit my browser scroll frames (and it IS a top-notch Mozilla with some personal enhancements patched in, btw)... so, that begs a concern for extending that much items on any given customized version(s).
I'm not sure if there is actually a true maximum of valid assets (techs or not) the game engine can handle; logic dictates there HAS to be one, of course (Local RAM being just one). Carielf could probably give you the exact numbers... but, lately i think SD coding staff has been
very busy on other priorities such as fixing some TA issues and working at the double adapt version 1.92 for DA&TA.
I'd recommend grouping (or a thorough re-design) even further if you'd still wish to
keep it all as it is... unless, the implied Cap was indeed reached.