HuntingX
Man, you're even worse than Ron.Of course, I won't bother challenging you to play a game, because you'll just dodge as you "don't play multiplayer.
I've had enough of people like you who sit in matches and whine that I'm not playing the game the way you think I should be playing, whine that I'm using a 'cheap' or 'unfair' or 'unbalanced' strategy, or complain because I'm 'exploiting' a built in asset to my team, such as the Guardian's repulsion ability. People like you jump into an undefended planet that has a bunch of guardians sitting there and then piss and moan as your huge fleet gets kicked out to the edge of the gravity well while I stall for time to get a fleet there. I've had too many people jump up and quit on me because while I was conquering one of their planets they were trying to conquer mine, I pushed them away, they kept trying to attack, and I had stalled for enough time to bring that attack fleet back and put it to task defending a planet. I've read enough bitching about 'crowd control' abilities. I've also had enough of people like you who think it's alright to join just any random game with a clan buddy and work cooperatively to eliminate the other players before battling yourselves. You have no respect for the masses of people out there who have lives outside of video games. I'll take spending time up in the air flying a helicopter or wrestling with a cougar in a heartbeat as opposed to scheduled matches, ladders, clans, and all that business.
"I'll just counter the pathetic arguments you made. As stats have shown, strikecraft suck. They suck, a LOT. They die in massive packs to Vasari sentinels with charged missiles (usually several wings instantly).Subverters can fight guardians on semi-equal footing with sentinel support. 1 good jump and everything will die pretty quickly.
A fellow clanner of yours specifically stated that 'nobody uses them anyway' when referring to strike craft. That's an insanely stupid and misguided position when it comes to fighting someone who knows how to use Guardian repulsion to keep you at bay. When it's clear your LRM's or Sentinels can't hit the Guardians, you complain that there's a problem with repulsion instead of building the necessary units to counter repulsion. Strike craft suck? You're going to need them to go after a Guardian. Don't lecture me about how terrible strike craft are when they're immune to the effects of Guardian repulsion. You want the developers to add in a handicap so that you can win with your little strategy instead of adapting to what the enemy throws at you and realizing that even a poor unit, such as strike craft, have a purpose in this game. When you're not building strike craft you deserve to get your ass handed to you by Guardians pushing your forces all across the map. Advent strike craft are superb in swarms when paired with repulsion-wielding Guardians and Halcyons. On their own they're not that great. Commonly while you're being pushed away your vessels are not able to fire but they still get hit by strike craft. Now I'll agree that strike craft are useless for the Vasari and TEC. When you're faced with a Guardian, strike craft happen to be your best choice and commonly your only choice. Figure out how to fight back instead of running to the developer. Repulsion also excels at splitting up enemy forces thereby making it easier for those crappy strike craft to hit your flacks and defense vessels.
ZJBdragon continues to post on threads that he has NO clue about. He thinks that strikecraft are awesome, that 1.03 Advent didn't die to lrm spam, etc. And because he refuses to play online and lose like the miserable scrub he is, he will never know how utterly horrible everyone else knows him to be.
It seems to me that this forum has been inundated with people like you crying and complaining that this, that, and the other thing isn't balanced. You want everyone to play the game your way and everything to play out on your terms. You self-proclaimed 'competitive elite experts' want everyone, including the developer, playing the game the way you think it should be played. If something goes astray, you complain to the developers that it isn't balanced or is exploitable until they cave in to your bellyaching and do your bidding. You are the one that needs to get a clue. While you're fooling around with damage charts and defining a strategy that works only under specific conditions, there are people out there grasping at ways to throw a monkey wrench into your operation. Obviously you played someone that was successful at it given the need to create this thread to address a problem that only you felt was bad enough to go cry about. Of course, getting outplayed or out-thought by your enemy isn't something you're fond of, especially considering that 'cheating' comment you, or someone with 'hunt' in the name, gave to me back around the time of the developer online event thing a couple weeks ago all because I kept giving orders that put my ships out of your's ability to fire.
That's not the issue. Have you TRIED Advent vs Advent? Both sides get guardians, and it's a ping pong match. The two guardian fleets keep bouncing each other back and forth, and nothing gets accomplished. Forget about malice or brilliance, you will never get close enough. As far as massing halycons and drone hosts go, make a few defense vessels, and watch them do nothing. And clearly, late game strategy should not be repulsion getting rid of ALL the cruisers while strikecraft futilely try to damage things. Clearly, the game becomes less fun and more grungy, and it goes against the design of the units.
Yes, I have played Advent vs. Advent several times against both friends and AI. I've experienced the bouncing back and forth you mention. That's not a problem though--it's intentionally designed that way. Live with it and stop expecting the developer to bail you out when you get into a bind. Get creative with the positioning of your ships and strike craft and you will be successful. Those types of events normally come down to who can wield their Guardians best or who can sneak in Disciples fast enough and steal the antimatter of Guardians thus rendering them useless. Get creative with how your strike craft approach targets and help them line up to get the best shot against your enemy with the least amount of enemy fire exposure possible. While you're sitting there watching the action, I'm actively giving orders to ships and queuing up what gets attacked and when.