This is described in the link provided, but I thought it would be useful to actually create a thread requesting this.
To put this in perspective, here are my specifications:
2.2 GHZ C2D
160 GB 7200 RPM HDD
8600M GT 512MB DDR2
3 GB RAM
I run the game on max settings, excepting anti-aliasing and bloom, at a resolution of 1680 x 1050. I will happily say that this game runs spectacularly, and with beautiful graphics. Beyond that, I simply love it, and will continue to for some time. I can't possibly stress enough how pleased I am with Stardock, Ironclad, and Sins.
With my disclaimer of love out of the way, I'll move on to my criticism and request.
The game's special effects are generally well-done, but when they stack . . . oh boy. Especially with the Advent effects (specifically, the Guardian's shield boost, as mentioned in the link), I have found this to be a huge performance issue that has no aesthetic value. It becomes difficult to see what is happening when these effects are triggered in a large fleet, but more importantly, it crushes performance. What is smooth gameplay becomes staggered and choked.
I realize that there are many workarounds for this problem. I could zoom out, I'm sure, and I could of course reduce my resolution. I could also turn these abilities off, and auto trigger them myself (whoo! fun one!). That said, it would be much, much more convenient to simply be able to set it so that only once instance of this effect can run at once.
I recognize that these effects usefully show the area that they are affecting, and so I would suggest that the size of the effect be scaled to cover this area. It's simply not necessary, and is unpleasant, to have this trigger in ten places at the same time.
Besides, I think that if not for this problem, I could probably turn bloom on and AA to max. What an exciting prospect!
Anyways, I love this game, and hope you'll consider this. I realize that it may be difficult to do, and I'll live if this doesn't happen, but it'd be nice.