Economy - FastShip Speed - Fast or Normal. Normal better if people have timeBuild Speed - NormalCulture - FastResearch - Fastthis works really well on Foreign Invasion and other small maps.Also , consider some of the ffa 3 player maps as 1v1 maps , Centrifuge makes a very good 1v1 map.One Study Id like to do is to compare using a standard map like Foreign Invasion , Fulcrum or Maelstroem the time taken for game completion with Build Speed normal and build speed fast , and ship speed fast and ship speed normal.I hypothesize that game time only increases slightly , as players anticipate faster to compensate for slightly slower ships , and use multi-factories to compensate for build speed of ships and faster anticipation for building of defences before attacks arrive.
Differing speeds changes the balance of the game. They must be the same for all types, or we must as a majority agree on a setting group. Econ fast with build speed/ship speed normal helps tec hurts Vasari. About neutral with Advent.
The only suggestion for differing speeds I could see a reasoning behind is fast culture normal everything else, but slightly evening out the advent to make the game slower by about 25% isn't really something I want.
it's a 25% difference PSyy, ship speed and build speed with fast everything else would slow the game by a good 20% give or take a few percentages. Keep in mind that the kind of testing you're asking for is impossible. Too many variables. The only way to get an accurate idea of how it changes the game is using an estimation taking in account all the variables of the speeds and how they change the game. Each one increases it's respective gameplay aspect by 25%.
Research, almost nil impact with the new one in each tree at a time research mechanic effect on gameplay.
Culture, almost nil impact, culture is the red headed step child of this game right now.
Buld speed, Medium impact, overall a small increase/decrease in time taken. This isn't a 4x, you're not even always building stuff.
Ship speed, Massive impact, makes micro a little more intensive (I consider this good) overall at least a 10% game play difference between normal and fast.
Econ, another massive impact, untill very late game I'm spending my money as soon as I get it. At least 10% game play difference.
Keep in mind, these numbers are for stand alone increases. Not if you turn them all on fast together. You'll see a gameplay increase of X percentage if you have all normal then make one fast instead of normal.
This is just rough math, but I still feel rather accurate.
I'd like to ask again, what are people's thoughts on doctored maps designed just for tournaments/ladders. Standardized militia, no random planets.