Hi,
as you all likely already assumed from the title, I suffer from poor performance while playing Sins. I browsed this forum a bit and found numerous people who - at a first glance - seemed to have the same or similar issue, but further readings revealed that they often had poor rigs (notebooks e.g.) too or were complaining that the performance during large fleet battles droped considerably.
I have neither of those. The game severely drops down when fleets of 20 vs. 30 ships engange each other. Judging from all the forum talk here I assume that this is relatively small for a Sins battle. It doesn't matter whether I play with only one AI or six or any other number.
My rig looks like this:
C2D E6600
2GB RAM
GeForce 8800GTX
SB Audigy 2
WinXP
I even overclocked my CPU to 3.4 Ghz for a test run but to no avail, nor did it help to turn down details during battles. My ingame settings are all at max with a resolution of 1680x1050 and 2xAA on, but as I previously mentioned turning down details doesn't help. Even with everything on low and no AA the game still doesn't run as fast as I would assume it to be. My frames drop below 10/sec.
The only thing I haven't tried yet is to lower the resolution, but honestly, my PC should handle this easily. Hell, even Supreme Commander runs better with a comparable amount of units roaming over the map....
Drivers are all up2date excluding BETA drivers. Sins is up2date too (v1.03).
Any ideas? Or is Sins supposed to run so poorly?
Regards
*EDIT*
Might be worth to mention too: When these performance drops occur Sins disables particle effects and such. I often don't see any gun or very little gun fire, no shields, explosions, etc. Not always, but happens but always when my frames go down.
Besides that the audio effects are disabled partially at times. I've a whole fleet battling then but only hear sounds of a few ships. This audio thing got notably less with v1.03 though iirc.