Tec and Advent both have a much more reliable economy, or am i wrong? If you're in a map big enough to have allowed Vasari to get returning armada, you should have enough trade ports and upgrades that you will be able to replace your fleet just as quicklyMaybe not as fast, if you're Advent, which has the bonus of best units in the game,or, even faster, with Tec, if they rushed pervasive economy, or even if they didn't.Rush the worlds with bombers take out the phase stabilizers, and keep beating full cap vasari. The trick is to remember that you don't need 2000 fleet points to beat a vasari fleet, save the money and keep rebuilding. Build a smarter more balanced fleet, and you can win.
No you're not wrong when it comes to the economic disadvantage that the Vasari has. But, as I just wrote in the other, much larger, thread about RA (and I'm lazy so I'm going to quote myself):
Sins have a series of minor unit-related balance issues that mainly are noticable in highly competitive games on a relatively small maps. 1.04 seems to be doing a adequately job rebalancing these. Then, we have the major balance issues of TEC trade (or rather the Black Market) and Returning Armada. In 1.03, there's no doubt about the fact that TEC trade is the dominant imbalance and have somewhat neutralized the effect of Returning Armada. The huge gain in popularity TEC received after 1.03 was released, primarily at the cost of the Vasari, is all the evidence you need. TEC trade needs to be fixed in 1.04, and it seems like several steps will be taken to do so. Steps, that inherently also benefits the Vasari (higher BM prices). Meanwhile, it seems like no steps will be taken to alter Returning Armada. In effect, I'm willing to wager that what we'll be left with in 1.04 is a situation reminiscent of 1.02, in which the Vasari, and Returning Armada, regains its prominence. And as an aftershock of that, prepare to face much larger amounts of real unconstructive whining about Returning Armada.
It's important to remember that the implicit economic bonus that RA is, grows in the relation to the size of the fleets. Even the strongest 1.03 TEC economy won't be able to spit out ships at the same rate as a decent RA player when taking a 75% upkeep penalty. So, you really hit the nail on the head by suggesting that the best way to take on RA is by restricting your upkeep to a level at which you can replenish your forces at the same rate as you lose them. Trying to match the Vasari player's fleet size will often only end up winning you a few Pyrrhic victories.
For me, the question to ask is this: Could I in a 1vs1 beat a player of equal skill once he's got RA up and running? Could I essentially beat myself with RA? For me, the answer to that question is a resounding no. You might argue that I, especially as TEC, should be almost as certain to finish him (myself - in this Twilight Zone-like example) off before he even gets RA up and running, but for me, that only points towards the existance of two grave imbalances, even though it to some might resemble balance.