Except for the fact that the mechanic is an anti-focus fire mechanic procced specifically by events of damage being flagged?
Sure, 1 specific ship may be able to cause the focus fire proc to fire completely, but it's still usually multiple ships hitting one ship that yields the most negative returns from the anti FOCUS FIRE mechanic.
You obviously have no idea how the shield mitigation works.
There are no 'specific events' that 'proc' shield mitigation.
The mechanism is simply:
- For each X damage, Shield Mitigation increases by 1%.
- Shield Mitigation decays by 1.25% per second.
That's it, and it has NOTHING to do with focus firing at all.
There's two possibilities with the shield mitigation system.
1. You do 10 dps or less to each enemy ships, resulting in shield/hull regen negating a large part of the DPS (and AOE regen abilities completely negating all damage) and extremely slow kills (which will usually result in the enemy running away or killing your ships before you are done killing theirs).
2. You do more than 10 dps, resulting in the shield mitigation reaching the cap quickly (even only 25 dps will cap damage mitigation very quickly) and ultimately reducing the damage done by a maximum of 50%.
Option 2 is far superior to Option 1.
Ships will automatically focus fire whether they are in a fleet or not.
The only problem with the current system is that it will often auto-target enemies of the wrong armor type: fighters attacking heavy armors, bombers attacking light armor, LRM not attacking medium armor, etc.