- what does 'PointStaggerDelay' control in ships' entity files ?
- does shot's duration for beam weapons get added to cooldown (PreBuffCooldownTime) delays ? (I know I've already asked it, but maybe someone will know. I don't have any savegame now to test it experimentally

)
- similary to above - does shot duration in any way influence the damage dealt ? (I assume it doesn't)