I'd be the first to admit GalCiv2's campaign wasn't very good. (Actually, probably more like the three hundred thousanth, but that's beside the point).
But the idea is not all campaigns are like the way you guys just described them. One thing I liked about BFME I was that in the campaign you could choose your missions, which led you to a different set of choices. You also brought your forces along with you (if you lost a bunch of units in one mission, you needed to rebuild). And the 'tech tree' of 'powers' did not reset in each mission.
Why is there this tendency to compare GalCivII to SoaSE? Just because one campaign was bad, another one will be? And furthermore, why should you guys
object to having a campaign
if you are not going to play it anyway?
Making a campaign isn't a continuous process. Once it's made, it's finished. On the other hand, creating a game is much more like a continous process, with constant updating. Sure, in the short run, Sins might have not been released for another month or two.
But in the long run, they could focus any expansions or updates
mainly for skirmish and multiplayer.
Also, not including a campaign for a game that starts out with a pretty cool story (and not telling it any other way) would be like not having a story in the first place. And to you guys (the multiplayer/skirmish people) you wouldn't care because the story isn't even part of the game to you!
Am I that old that when I was their age we got things like Civ and made our own stories up and now they all want it to be spoon-fed to them by developers?
You are missing the point. In Civilization,
there is no story. Sure, there are the scenarios, but there's really no story in those either.
On the other hand, a game that gave us a story very far back in the developmental stages would seem like a game to have a campaign included. So yes, I think of games as story-telling mediums, but
only when they have a story!
Sorry for the super-long rant, but I doubt many people will even read down to this apology.