I had a long Thanksgiving weekend ahead of me and I loaded GalCivI Ultimate. I had played the demo from online of GalCivII and didn't realize I had GalCivI so I was surprised because the interface looked different. I decided to go ahead and play and was doing okay until the Altairians declared war on the Torians. I didn't want to break my Alliance with the Altairians so I joined in, only to have the Torians land Battle Transports on Sol and the nearby planet. I was able to take them back but I was somewhat devastated in my ability to manufacture larger new ships. Any attacks I made on the transports simply resulted in a complete loss of ships due to the 17 Defense of the transports and 188 HPs.
I had a bunch of Corvettes and Battle Cruisers and Drone Satellites and I noticed another Battle Transport from Yor was heading my way. I had noticed that Battle Transports in GalCivI would not attack a planet if it had ships in orbit, so in a desperate move, I surrounded the Battle Transport with some drones and Corvettes. Eight ships on all adjacent and diagonal squares effectively kept the Battle Transport froze in space. I did the same thing with the second one that came along. In the meantime, I and my allies attacked the three Yorian planets and defeated all but one of them.
This leads me to my question. In CalCivII are ships with no Attack points like the Transports also limited in this way, i.e. they can't attack unless attacked themselves? I'm probably going to purchase GalCivII before Christmas but I was curious as to the answer of this question.
Thanks.