So I'm sending my big, beautiful, 57 logistics points, completely modern fleet to invade the evil Replicators... 2 Aurora class battlecruisers (HUGE), a couple Odyssey class battlecruisers (LARGE), 3 Promotheus class (MEDIUM), and a whole mess of x-302s (small). We're near the end-game, I've got all offensive and defensive techs researched - the Replicators are teched out in missile and missile defense techs... so I've got the advantage.
Still -- I expect to lose a fair bit of my fleet in the attack on an outlying system. I save the game before attacking. No planets in the 4 planet system have Orbital managers -- so it's fleet vs. 1. Sure enough -- only 1 of the Odysseys survivess.
I reload -- this time splitting a single Odyssey and attacking all 4 planets alone. Single turn -- no loss, plus a ship that is now massively stocked with XP hitpoint bonuses. This was no lightly defended system -- each planet had at least 1 dreadnought, multiple battleships, and a number of defenders.
I've been playing for a few hours now -- totally disbanded all my fleets -- and am just launching single ship attacks... doesn't matter if it's vs. 1 ship (though that's preferable) or vs. a fleet -- I'm only attacking with one ship at a time. My losses are WAAAYYYY down. Even taking on an entire enemy fleet -- I just order the attack right and I end up coming out ahead (I've done multiple save/reload scenarios).
I'm beginning to think there's not really a whole lot of points to logistics and fleets.
The problem is that the 'winner' always survives the fight -- and with a tough enough attack, I can send my heavily damaged HUGE ship anywhere and against anything.... starbases included.
It seems to me there really needs to be some sort bonus to forming a fleet -- shared defenses or something -- otherwise it would seem the advantage is heavily tilted towards the single HUGE or LARGE hulled ship. This advantage seems even starker when you have a technological advantage.