I'm a world developer for a popular MMORPG and I understand balance issues and the difficulty of keeping games challenging without killing the fun factor. Four years of experience has taught me to make adjustments in small increments. Don't add +10 to a creature's Attack Bonus, add +1 and see what that gets you.
Tech trading has been
eviscerated.
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Galaxy Medium, Habitables: Uncommon, Painful, Races:5, Me: Terrans
Game's been "razor's edge" nearly all its entire length, only madly scrambling to build enough of a military and diplomacy to keep from being lunched by superior civilizations. Naturally, have all the diplomacy wonders.
While diplomacy is still effective, tech trading is not. It doesn't matter what the other race's attitudes are to you, even at Close they are demanding five planets for Shoelace Tying 101. "Jessuins, working with us, stole all the Altarian's tech". They wouldn't trade me
anything unless a planet was involved in the trade. One time I offered up a planet (a fully developed Class 15) just to see its "market value". The answer - 280 BC. Treaties are similarly worthless and in fact its a mistake trading them. Galactic trade items, its only worthwhile to develop them in order to keep them out of the hands of other civilzations, trade value is minimal.
The Krynn, also, seemed particularly difficult. Any more they seem to be the #1 foes to target early. They wiped out the Altarian civ who over 3 times their size and on an equal footing technology-wise. I think their negotiations AI to AI are similarly bolluxed, because they never established a Truce, spending over 100 turns or longer fighting the Altarians. Myself, I've ceased trying to trade with the Krynn at all during
any game.
AI's are receiving economic bonuses far exceeding my own, or the AI really
is cheating; the vast Altarian empire, then the Krynn, I could literally count the number of trade improvements they had on one hand. Yet somehow they still remained solvent. They did have Econ captials, sometimes more than one if they conquered the planet, but their trade development was about 10% of what I had to do to stay afloat. Same goes for morale improvements; they were rare, usually consoliated on one or two planets, and again I could count the number they had on one hand. I have seen alien leaders get voted out of office, though

.
Currently, at Painful and above, there seems little point in playing Terrans. Diplomacy is still effective, but tech trading is badly broken and I'd advise just turning it off. They never cease wanting the blood of your first born for the most minor techs, regardless of:
- Their attitude towards you
- My Diplomacy is "Incredible" compared to theirs
- The fact they are one step way from being conquered
- Whether you're allies or not
- Treaties or no Treaties
I've exclusively played Terrans, but now am having, for the first time, to consider shelving them and playing another race. I hope that in the near future the savaging of tech trading is reduced and its made a viable tactic once again.