I've got 3400 cpu, 1 gig of ram, and an ATI x850. Whenever there is a battle scene, or an explosion of a ship, the game pauses about five seconds before it finishes the explosion. Even in the main overview of two ships fighting, the explosion never plays out without a long stuttering pause. Is this a joke? It's a turn based game with practically zero movement at any time. How can it not properly render a tiny ship explosion in real time?