Also checking out a metaverse game and not submitting it should count as a loss. Or if not as an explicit loss at least still increment the "games played" count.
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There are a couple of ways to implement your idea. I think it would be justice for the developers to make the Metaverse games more serious.
First cheat flag registered is END OF GAME and an AUTOMATIC LOSS. Why should the developers waste their resources storing long game data of people cheating every few turns? Maybe that would have been informative 8 months ago but I believe the game is mature and stable so there's no need to accept such data.
Abolish ctrl-n despite Jeff's reasoned support. It's still a copout 95% of the time. Maybe 99%.
Starting and not submitting is a bit more problematic. The developers can email players asking if they are still playing a particular game. That would be a weird privacy issue to me and extra programming on the part of the developers. However, games played shouldn't be a problem.
Instead of games played, maybe there should be another field: In Progress. This particular piece of data would get updated at the START of a Metaverse game and would not be subtracted until the same game finally gets submitted as win, lose or retire.
Until it gets submitted, you're naval rank should be blocked from further progress or other medal penalties.
By playing a Metaverse game, you accept the rules of the version. Older versions should be penalized to some degree. I wouldn't penalize the gigantic galaxy player that started within a few days of the last version release but I'd definitely penalize the guy who started a Metaverse game at 1.2 when 1.4 has been out for months.
Maybe the Metaverse can instruct the player to update the game before starting.
I think it can be done. I think it should be done.