You, on the other hand, sound like a jerk, and you haven't added anything to the thread. Respond constructively next time |
Don't police threads, unless you want a proverbial hole torn into you.
They didn't bother fixing constructors. I've given up trying to do an influence victory due to the sheer boredom of micromanaging scores of constructors. |
Constructors aren't broken, end of statement. They require no fix. And yes, I say this as someone who plays gigantic galaxies and utilises starbases constantly to get the best out of my small fleets.
And theres also no multiplayer. Personally I wouldn't even use a multiplayer, but the game would be much better if it had one - hence it shouldn't win game of the year |
You fail, completely and utterly. Yet another idiot who believes that to win game of the year you need multiplayer.
And the most unique bit isn't done well enough - namely creating ship designs. You should be able to upload your own designs for others to use, and download other peoples ships designs (based on the technologies you've researched) within the game itself.
This would make things much more interesting. No modding doesn't count - I'd guess that 99% of people don't bother with the complication of mods. |
Wtf? Are you saying you're too moronic to use mods, and want it done for you? guess what, it is. You download from the library, and then you select the mod, in game. Is it that hard?
It becomes a NIGHTMARE to try a go through them and build stuff on them - i.e. 30 minutes. Wtf?! The player should be able to create rules such as "on planets with 20 squares build the following facilities in this order". |
No... planetary tiles. Fine, if you want to have a lazy and generically crap empire, go ahead. This would be a total waste of time feature.
To win the award it would have to fix the construtor problem and implement user rules to avoid micro-management - AND it would need to allow users to share their ship designs with each other. |
So you want some of the depth cut out. That's all I can see. Constructors aren't broken, micro-management is reasonable for a game of this size (I honestly would like more) and designs can be shared easily by anyone with two brain cells.
What an utter waste of a post.
And personally, it depends what "game of the year" categories you mean.
4x/strategy? GC2 would be a firm candidate.
Single player? It'd probably get an entry, but I don't see it winning compared to the fan-powered voting machines of Oblivion, and others.