Let me try to clarify a bit. I am not sure what the Devs intention was but I really don't think I should get 9 civ caps in one game. Once an AIs cap is taken I think it should revert back to an initial colony. From last game: All of the Major AI HOMEWORLD civ caps switched to initial colony after they had been conquered. I had 4 Minor Races and they all remained as civ caps after being conquered. So there is definitely an issue there, unless Brad and Co. intended this. One was my civ cap of course so that accounts for 5 of the 9. The other 4 are planets the the Major AI switched there civ cap to after there home world had been conquered. Since there home world reverted back to initial colony I beleive these planets should also revert back. Next thought. Why only 4 when I had 6 major AI? 2 of the AI surrendered prior to my taking there homeworld and allowing them to switch civ caps.
Here are a few screenies. Taken at various times during the game but always at least 5 turns after a planet had been conquered to avoid
I have even seen when I first conquer a planet and it takes you to the planet screen you can see the civ capital on the planet, but the next turn that your opponent gets, he apparently sets a different planet as the civ capital. |
. This would jive a bit with what I have seen. If they don't get a last turn because they surender the civ cap that is not there homeworld would not update. During the game the 'crown' that signifies Toria as my cap disappeared. It only showed back up after a reload. I did not switch homeworlds during the game. I guess the bottom line is are you supposed to have more than one civ cap?
Homeworld of the Paradians


Chased a Major to this one
