Changes since 0.2 are:
* drakh hordes (tanker, carrier, mothership, raider and shuttle)
* vorlon hull design tech for good alignments (vorlons start with it)
* shadow hull design tech for evil alignments (shadows start with it)
* two new minors: abbai and arnassians
* lots of changes to existing minors (all should be a bit stronger now)
* pruned the shipcfg files and added some that were missing
* dilgar sekhmet (huge hull via neutral hull tech)
* vorlon scale building tech (really huge planet killer hull for good alignments)
* engine tech branch (9 b5 drive components)
* beam tech branch (12 b5 laser cannon components, 3 are for evil)
* mass driver tech branch (18 b5 particle cannon components)
* added new race images, including a few extras for custom races
Any feedback, including suggestions for future versions, would be great. At the moment I am just chipping away at things as they occur to me. If you think you can help with xml modding or hull importing hit me
here and we will try and sort out a plan of attack.