I'm in the richrf school of tile managing...
manufacturing and research bonus tiles always always get a factory and research building respectively. You cannot win on maochistic+ without them.
I disagree with the morale tile usage though. Its a guaranteed high pop world with one of those babies, and when you wanna go invadin' then you have a troop supply planet ready and waiting. Ditto on the food tiles, though.
Influence...I rarely use them until endgame, Once the game draws to a close i can opt for a influence/ diplomatic victory as it is really really boring mopping up the galactic scum when you know you've won
The AI will look for the best spot to put a building and it looks at the tiles. If it really feels it needs a factory and there are no free tiles available, it will put it even on a special tile. |
the free thinking AI hmm... Lets hope 1.3 and fervent prayers that dark avatar improve upon planetary management. there is no point to a 200% bonus if the AI is on 30% efficiency.
If you're reading this Mr wardell there are three things that will up the AI ante:
1) Planetary management improvements - build better planets esp. specialist planets. Some scripting for specialist planets maybe?
2) Warmaking - surprise attacks and heavily stacked fleets going to war on aggressive + intelligent setting.
3) Making the AI want to win - they basically flounder about ineffectually. I'd like to see the iconians going for a tech victory. the humans banding the neutrals into a political powerhouse. The drengin ruthlessly taking chunks outta the galaxy and calling it home. And the nice old altairians taking their moral crusade to the galaxy a la spanish inquisition. just surviving aint enough.
what do ya say?