...but on those occasions I pretty much swatted aside their outdated warships and shook my head as I took out hordes of unescorted transports. |
I have only been playing for a week and 4 of my 5 games have been on 1.2 but I am seeing the above in my current game now. The Acreans (sp?) are doing this in wave after wave. They alternate attack/invasion waves. I must admit that they do seem to be trying to escort the transports (I think they are just short of escorts) and the fact I have the Eyes of the Universe (or whatever it is called) and can see them coming across the galaxy is making it much harder on them...
Actually, I think the key AI defect that is hindering the AI strategy is more basic in nature (and much harder to fix as well)...
I think it stems from the AI's estimation of an opponent's military strength. In my current game I have yet to have my "military rating"
even approach one-half of my Acrean enemy's rating. Yet I have destroyed at least 30-50 of their ships (up to frigate sized) they have KO'ed only two tiny fighters.
I think the AI keys too much on hull size, cost and not enough on tech level when evaluating military strength. In a nutshell my armor is too much for thier mass drivers while I have missles and the galaxies best armor they (you guessed it) they have not researched a single level in chaff/anti-missle tech.
Just a few off-cuff-remarks from a bored application developer/tester at work.
Later,
GG