it was an example

noone says it have to be 10. but it can, imperial 10, +5 / logistic level, +10 for new government... this way we could end up with 65 colonies, thats quite a good number. Occupied worlds still dont count towards this number, so we cna have 200, but with low morale.
It is not just about me, it is about the AI as well. If the Ai wouldn rush for colonies, I wouldnt either.
Im on a mod, will release the beta on the library soon, with a slow start. Cargo hulls and colony pods are very expensive and have reduced capacity, but during testing, Ive seen no difference, the Ai still rushes for colonies, it is slower, but still a darn rush.
A limit is the only way (that I see). And as said, this can be made an starting option, so no need for those of you, who dislike the idea.