You aren't making a lick of sense, and you aren't really reading anybody elses ideas, just making statements based on ideas that weren't really presented here. I have no idea why you're so against carriers, but if you're going to attack them, try to please at least make logical statements.
its compleatly unbalnced... and the AI would never would be able ot use it effectivly.
Just cause you dont know how to use tiny hulls doesnt make them useless. Thats like me bitching the large hulls are useles and wanting a super carrier to cary them around the map. |
Of course the AI can't use it effectively. The AI couldn't use beam weapons or research effectively unless it was told how to. I fail to see how this is an issue, as all you have to do is write a few lines of code, which, if this is in the expansion pack, would be done
Your second statement is completely pointless. I'm not even sure how to approach it, because it doesn't make any sense. Besides, "Using" small hulls effectively isn't really the point here, of course if I build a billion small hulls I can take down huge ships, but it's time consuming and annoying, in addition to being hard to keep track of. Carriers in addition to adding another layer of strategy to the game without it being too coding intensive, add a convenient way to organize small+tiny hulls and keep them useful into the late game. I personally was surprised to find this game did not have some sort of carrier when I bought it.
Ship components are scalled to there size. Something on a tiny might be only 7 spaces but on a large it can be 15. So what "math" are you talking about |
What are YOU talking about? Sounds like you need to take a closer look at the ship editor.
Not true if you dont need to put engines and lifesupport |
When do you ever not need engines? If you're building a defensive ship, there are much better choices the small + tiny hulls. The ONLY situation I find them useful in is in an interceptor role, with lots of engines and few weapons and no defenses.
Its not hard to build a cheap ship that has as much attack as a large ship and abit less defence.
Mind you defence is what costs money |
Maybe that's your playing style, but it's not mine, or many other peoples. If the larger ship gets the jump on the smaller one and it has no defense, it's going to get taken out in one shot.
If its a module that carrys 2-5 ships
Then your really not doing anything there, you could just use a larger ship size and have 2-5 of them together doing the same thing |
Again, you're missing the point. Adding extra layers of strategy, and hence adding to the replayability.
Balancing
Outfitting a carrier with 20 engines and life support would be insane. Its not hard to build a small ship with over 50 attack and 20 defence later in the game (since most of you state that this tech would be far up the tech line) now you have super fleet that goes 1/2 across the map and can kill everything. |
Yes it would be, and no one would do it. It's also why you make the carrier module so large that you're not able to have it, and still make the ship into a juggernaut. I want to see your small or tiny hull with 50 attack and 20 defence.
This is impossible, and it completely negates your superfleet statement. (Not to mention, how hard is it to build a superfleet that goes halfway across the map and kills everything as the game stands?)
I don't understand why you're so down on this, but unless you're going to make logical arguments and have some real reason for being opposed to it, all you're doing is ruining it for those of us, the majority it would seem, who want to see it in the game.
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I'll reiterate my idea that fighters should attack like a weapon in battle. You can select the carrier, then choose from a list of ships you have made and choose the one you want it to carry, and when the carrier enters battle, the fighters launch and attack on their own. It could be like a starport inside the carrier, you choose what you want it to build, and the it builds them, at the ship's cost to you. Make the carrier module large enough to where the carrier can't be turned into a super battleship, just room for some defences and an engine. (or lifesupport if you choose.)
Maybe an option to replenish fighters that are destroyed automatically, and bill you for it. I don't think getting them for free is a good idea.
I'd pay good money for this option alone in an expansion, and I'd be happy to see it in just about any form. I'm all for anything that expands on the battles and adds more depth to the strategy than just paper-rock-scissors.