Hi,
first of all this is from the same game played with custom civilisation, which I always play - seems to matter to some bugs.... Sometimes I use different bonuses, but always I pick Luck and Universalists party...
BUG 1 - I've decided to report this, because it seems to linger from 1.0 and 1.0X version and now it makes quite a lot of trouble when my 5 elite ships should defend me from full scale antarian attack with 20 ships a turn... Here it goes

It seems that the combat (or main galaxy screen) does not correctly calculate number of hitpoints for my ships - on main screen it looks like my fleet with 5 huge ships has about 630 hitpoints (2 around 70-80, 4 around 110+), but in combat I have always much lower amount displayed, and if the combat results are correct, sometimes my ship shall survive combat, when it does not (based on its main screen hitpoints). Now my combat screen shows about 509 hitpoint for this fleet, which is A LOT lower that it should be.
BUG 2 (?) - I am not sure if this should or should not work, but I've tried to build 2nd military starbase in a close spot to cmbine bonuses from missile blooms etc. and it seems it works, but only after I finish my turn or something - in the same turn the combat values of a fleet in both support ranges were not recalculated, during my defence in altarian turn it seemed that they were recalculated to higher values...
BUG 3 - I am not sure as well as the combat should wok, however I did not see anything like this in 1.0 or 1.0X version. Now it seems that there is a huge amount of pure luck needed in battles - and the altarians build their fleets to reap the benefits. I should mention that I have luck +50 (party + ability), so the luck should be more or less on my side always... But in most combats where my fleet of 5 huge ships with support of military starbase with stats like 45/15, 44/15, 250/280 (laser, missile, railguns) fights with antarian fleets of about 0/0, 0/20-40, 240-280/0 (composed from 7-11 ships most of the time - fighters, heabvy fighters, escorts, occasionaly battleships) I am sometimes unable to do 9 or 15 or so damage with one hit one tiny ship and kill it with one shot from one huge ship. This is completely stupid when my ship has about 15 laser attack and 50 railgun attack against no protection on the side of altarian tiny ship, and about 8-10 extra missile power over its missile only defences... And sometimes such a small altarian ship with attack of approx 25-30 railgun does as much as 30 net damage to my huge ship, when my ship has railgun defence about 45-50, so quite a lot higher, and quite an expensive one.. Similarly once my ship with defence 50 railgun got from his ship (when he was defending without any armor and thus should not have in any way survive attack of my 2 ships, but what the hell) with railgun attack 100 at least 83 damage and was dead in one shot (possibly even more, but overkill damage is not shown). I should once again mention that I have +50 luck and my ships are quite a few levels above the skills of antarians (unless the black hole gun whih they could employ has some bonuses like chance to score extra damage, I have only neutrino pellet gun, so one level lower tech).
BUG 4 (?) - Well, this is maybe intentional, but slightly annoying. When I try to create an upgraded ship model in shipyard, it seems to replace the previous model in building queues, even though I did not make the previous model obsolete. Therefore if I delete immediately the new design as not bringing anything new, my shipyards cease to work, and I have to select the previous model everywhere manually - I kinda lost quite a few production turns in this way...
Hope this helps in development somehow

Choock