1. send out several scouts as far as they'll go and send your colony ships as far as they'll go as well, so as to create the largest perimeter possible. Produce colony ships as quickly as possible while maintaining research and social construction.
2. send out colony ships as they are produced, in random directions, looking for planets. No scouts.
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Depending on other settings like the abundace of stars, planets, or the clustering of stars number of opponents doesn't it?
If planets and stars are abundant and quality is high, scouts are of limited use (in terms of looking for resources they can still be useful), since every star system will have at least 1 or more good planet to colonise. On the other hand if planets (and good quality ones) are not abundant, you can very well send a colony to a far remote star system and realise on arrivial none of the planets are habitable, wasting time. Worse yet, the close by star systems might be equally barren. This is unlikely on abundance settings.
So #2 is better than #1 the more abaundant planets are and the higher Quality settings , as you can send colony blindly to planets or star systems (you don't need to find planets, they are already marked by stellar cartography on the minimap, you only need to see if they are habitable) and be sure to find at least one habitable planet usually in the star system.
If you run into other races or hit empty space you could 'waste' a few colony ships but that's better than wasting time on scouts. Produce colony ships as quickly as possible, reduce research and social to bare minimums, buying what's necessary for production. |
You can avoiding running into other races by looking at the mini map and roughly see where they influence are (unless you turned on blind exploring), you can try to send colony ships into such areas quickly to snatch planets, but after a certain point it is highly unlikely there will be much left, so either do it early, or don't do it at all. Me? I seldom do it, because it's a gamble.
I prefer to expand quickly in the direction where there is no race yet. I also leave out until later star systems that are behind me, in my backyard corner, where the AI won't see them until much later.
3. colonize only the good planets; leave the PQ4-6 for later on. |
This is compatiable with #2 actually. Again it depends on your settings. At the most abundant settings, I never settle for anything below 10 PQ. Don't worry about PQ 4-6 , particularly those within your backyard (Mars!), even if the AI gets to them, they will just get cultural flipped.
The only exception why you would colony a low PQ planet, is for strategic reasons to extend your range. I almost never equip my colony ships with life support (though researching a couple is not a bad idea on bigger maps), so colonies need to be strategically colonised if they are necessary to extend range. This is less important in not so clustered settings.