Doesn't really work.
Example: If eight AIs each research a separate tech, then all eight can trade amongst each other and
end up with all 8 of those techs. Tthe minors would stop being a conduit of tech trading, but there
would still be, essentially, unlimited trading. |
It would stop players from reselling techs, which would fix the exploit.
I never said tech trading was bad. I said unrestricted tech trading is. Human players can use it to gain such an advantage that the game isn't even worth playing.
Here's what I think are the best ideas so far (to be added as options) -
Limit trading of technology to only what the player has researched (to prevent reselling)
AI will only trade technology that is old compared to theirs (like -2 down the tech line)
Tech trade may only happen between allies, a tech treaty, or with good relations.
Limit the amount of times you can trade with someone, kind of like how trade routes are limited in number. (it could increase with trade research just like trade routes do)
We can also combine ideas e.g.-
Ally - Tradeable current generation technology
Good Relations - Tradeable 1 generation old technology
Neutral Relations - Tradeable 2 generations old technology
Bad Relations - Tradeable 3 generations old technology
War - No technology trading at all